Dead Island Save Editor

Game-save editor for the game Dead Island. Supported platforms: PC, Xbox 360, PS3, PS4. Dead Island - Save editor V1.9 Dead Island Save editor. Able to edit inventory/money/exp. Introducing the Save Wizard for PS4, the first and only save editor for PlayStation 4! Save Wizard for PS4 is a. If you can tell me anything about the save format that I don't already know, let me know. HOW TO USE: Close Dead Island. Start save game editor. Go to File - Load (saves are at Steamuserdata 91310remoteoutsave). Locate your save game. Change what you like in the editor. Restart Steam to re-sync save files so they will work in-game. This author has not provided any additional notes regarding file permissions. DeadlyCobraXXX's original work, updated by me. Donation Points system. This mod is not opted-in to receive Donation Points. In your documents, locate the folder for Dead Island Definitive Edition and drop extract the 'data' folder into the.

DISE (dīs)—short for Dead Island Save Editor—is an app made by Steffen André Langnes for the purpose of enhancing the gaming experience and replayability of the Dead Island game series from Techland.

History

Shortly after the original Dead Island game was released in year 2011, it became apparent that bugs in the game could leave gamers with corrupted saves and the loss of all progress.

Steffen saw an opportunity to make a save editor with the ability to recover some corrupted state. A few weeks into the research of the game's internals, development began and that seemed to be the last time Steffen played the game for his own enjoyment.

DISE was taking shape with support for Dead Island on PC. Riptide was released later, and there were other platforms like Xbox 360 and PlayStation 3 as well. All of those things made their way into DISE somehow.

Adding full support for PlayStation 3 was quite an accomplishment. Steffen spent about one week researching the save mechanism for this game and platform, and analyzed quite a bit of PowerPC assembly code. This finally resulted in the discovery of a checksum algorithm that allowed the game to reject modified saves on this platform. After reconstructing the algorithm as C code, DISE could fully support the game on PlayStation 3.

Development of DISE slowed down exponentially since year 2013 while Steffen focused on life.

Steffen made a basic save editor for the game Escape Dead Island by Fatshark in year 2014 as a side project while making various improvements to DISE in secrecy.

Dying Light by Techland was released in 2015 and Steffen began researching the game's internals. This research was enough to make a save editor for Dying Light, and because the game was similar to Dead Island in many ways, development began to make major changes in DISE's monolithic code base to turn it into a modular master piece. After a lot of dedication, this turned out to be a disaster and effectively killed the remaining motivation to continue developing DISE at the time.

Dead Island Save Editor Dise

An experimental update from year 2014 was released officially later in 2015 after being in circulation unofficially for the past year.

Multiple attempts were made to extract and backport the most useful bits from DISE's grave over the following years.

Dead Island & Riptide Definitive Edition were released in year 2016 with no further updates in sight for DISE.

In year 2019, the project was resurrected with various improvements that had accumulated over the years, support for Definitive Edition and basic support for PlayStation 4.

Save

Dead Island Save Editor 0.20

DISE was open-sourced in year 2020.